Advanced Computer Graphics Project Report Terrain Approximation
نویسنده
چکیده
DEM datasets are getting larger and larger with increasing precision, so that approximating DEM can be useful in some situations. Conventional terrain simplification algorithms try to minimize the elevation error between the simplified and the original terrains [3]. This project tries to minimize the visibility error in terrain approximation. The error metric is defined as the average viewshed error of a number of random viewpoints over the terrain. In order to minimize the error, the viewshed computed on the approximated terrain should be as close as possible to the viewshed computed on the original terrain. One possible way of keeping the viewshed is to keep the points defining the viewshed, which can be identified by computing viewsheds at all points of the terrain. This information can be used in triangulation to compute approximations of the terrain. The method is compared with the maximum elevation error based triangulation for the average viewshed error.
منابع مشابه
LPT Codes used with ROAM Splitting Algorithm CMSC451 Honors Project
Simplicial meshes are commonly used to represent regular triangle grids. Of many areas, simplicial meshes are useful in the area of terrain rendering within computer graphics. In this project, I write an implementation of Atalay and Mount's LPT code representation of simplices. I implement part of the ROAM terrain algorithm that splits simplices down to a desired level of detail. I make several...
متن کاملFlexible Generation and Lightweight View-Dependent Rendering of Terrain
The generation and real-time rendering of terrain are related problems that occur in the development of virtual reality and gaming applications. These applications must be able to create and render realistic terrains at interactive rates. In many applications it is desirable to generate unique terrains instead of reusing static geometry time and again. Finally, all applications that render larg...
متن کاملModeling and visualization of changes of geometric models caused by small tools and erosion
Terrain modeling has been an important area of computer graphics and GIS for more than 20 years and despite this long history many problems still prevail. One of the important challenges is an interactive physics-based authoring and editing of large scale terrains. Most of published work use a regular grid to represent a terrain elevation data. Due to the simplicity of this representation, visu...
متن کاملA Hybrid, Hierarchical Data Structure for Real-Time Terrain Visualization
The approximation tree is a hybrid, hierarchical data structure for real-time terrain visualization which represents both geometry data and texture data of a terrain in a hierarchical manner. This framework can integrate different multiresolution modeling techniques operating on different types of data sets such as TINs, regular grids, and non-regular grids. An approximation tree recursively ag...
متن کاملJPEG2000–based Compressed Multiresolution Model for Real-time Large- scale Terrain Visualization
This paper presents an effective compressed multiresolution model for interactive large-scale terrain rendering. In contrast to previous approaches, our model enables construction of adaptive terrain triangulation that takes into account local surface features and, at the same time, supports compact representation of the elevation data. The model enables fast extraction of the certain terrain a...
متن کامل